Microsoft acquired the authors of the physical engine Havok

Perhaps the Havok logo can be called one of the most recognizable in the industry, because the games that use this technology are calculated by hundreds. Previously, the authors of the physical engine were under the wing Intel, however Microsoft I decided that such talents would not hurt her herself.

Now the company HAVOK Belongs to the Redmond corporation. As “small -laws” hope, fresh acquisition will be a great addition to DirectX 12, Visual Studio, Azure and other proprietary tools and platforms. In the near future, beginners will begin to help with cloud computing, which are fully used, for example, for mass destruction in the third Crackdown.

Fortunately, this does not mean that developments HAVOK at once will be inaccessible to exclusive. Developers from around the world will be able to continue to license familiar technologies in order to embody creative ideas to life. At least she promises so Microsoft.

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Developers from around the world will be able to further license familiar technologies in order to embody creative ideas to life on Xbox

And this is great news, under https://drueckglueck-casino.co.uk the wing of Intel, they somehow began to dust … So at least they will move forward, and if they are not all all over, they are very excellent. In general, strange jokes were written above, about Microsoft there was the opinion of such a tyrant, privatizing all other people’s property. It’s funny, but it’s not at all like that, they even allow companies to leave IP, that is, in the event of a game of the game, the developers have all the rights to correct the game to the rest of the platforms. If they were so hard privatizers, then there would be no jokes about the flowing exclusives of the console at all.

Of course not closed. On other platforms, they left half-supported snaps in the role of a demon, so that users would not forget what they could get, use them the last vein.

You know that not Mycrosoft shut up the port in 99% of cases? Not T -shirts ported DR3, but caps; They did not spoil the rais, but Kravek. Microsoft is reinforced by the publisher only for Xbox, if the developers are not satisfied with sales, then they can take a chance and make a port at their own expense. Everyone honestly and shirts do not get anything from this, since the versions come out on poppies and spread out in Steam, again, not their platforms. Sony in this regard is much more conservative and from the time of PS 2 I do not remember that they were expelled from her.

Well, the rights to Bladborne belong to Sonya, not Fromsofti, and so they do with all the games from third -party studios for their platform, they privatized the same Ratchet, even though the idea belongs. So yes, the fact that the shirts left them right is good. You understand that constant exclusivity or temporary depends on who has the right to play. Initially, the RIZ with DR3 was available only on their platform, but then the developers decided to cut down the dough. I am not a fan of looking for proofs due to disputes, I don’t have much time, so I’m sorry, if you find the info that this percentage is> 15%, I admit that I was wrong.

If you believe the infa here – www.Gamespot.COM/Forums/System-Wars-314159282/How-Much-Profit-Mssony-Make-Aach-Game-Sold-25614208/
It turns out that the developer has ~ 45% from sales. Everything else goes to retailers, publisher and platform holder. Specifically the platform holder takes 11.5%, but t.To. M $ also acts as a publisher, then it takes ~ 35%.
If you believe the infa here – www.Eurogamer.NET/Articles/2011-01-10-where-do-my-Money-home
then, the platform holder takes 20%, the publisher takes 30%(in total 50%).

So yes, the fact that the shirts left them right is good. You understand that constant exclusivity or temporary depends on who has the right to play.

It also depends on the agreements. SO developers have any reasons to ignore the game on other platforms, except for pressure from small -laws?

I beg you! Yesterday I was born or something? Like, small things do this out of good motives in order to please gamers around the world, and not in order to at least somehow try to recapture the grandmas for the failed exclusive. It is always cheaper to portage than to cut a new game, so there is a chance to at least cover the costs.

For example, take Sunset overdrive. There, the developers asked to keep their rights and the T -shirts allowed them.

Firstly, the rights and so belonged to the developers and the fact that small laws did not take them to the replacement of the game’s publication did not make them heroes. Secondly, Sunset Overdrive-Juan’s exclusive and this exclusivity was most likely a condition under which the developers remained rights. In fact, what’s the difference who has the right if the game is available only on the platform of small laws?

Where is the infa? And then T -shirts can take 50% from sales on their platform (as a publisher and all 75%), and this is not such a miserable.

* The activities of the parent organization META are recognized as extremist and prohibited in the Russian Federation

Under the platform, I meant PC, not boxing, everything is clear with it. PC has a slightly different percentage, but even if you take it, I was not right. Yes, conscience. T -shirts are the only ones who believed their crazy idea, which had little chance of success. In fact, the same situation as Nintendo with Bayonet. Something these agreements did not help very much when they ported DR3 and RAZ.

Agreements are temporary. In addition, the DR3 and even more so the RAZ is precisely those products for which you can not stay to the last and port on Wendu, which is still Maikovskaya.

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